![]() ![]() Thanks to the Xbox 10th birthday update, some of the tools, models, and assets required to create a save editor are available to all players, including the Red Dead Redemption 2 DirectX Texture Compression Tool. It creates a folder named'saves' in your Documents/My Games/Mass Effect 2 directory with 2 files. After saving it, load it when you're ready to play. This script will allow you to save or load a pickle file. Now you have an asset list file to do whatever you want with, such as manipulate it to make more suitable to the editor. ![]() Extract the files from the zip and replace the content with your own. ![]() This file is the map, and contains all the location information of where all your models, textures, etc. Replace the file with one of your own in the zip and outside of the zip. The content here shows the names of all the.DAT files in the.zip. In the zip you should find a folder called contents, which contains a hidden file called asset_list.txt. If you have an existing.DMX file and don't want to go through the bother of converting it, here's a quick and dirty way to extract the assets for use in the editor.įirst, extract the.mae file from the.zip. ![]() Mass Effect 2 uses the.DMX format for game assets. ![]()
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